SuperBetter, her mobile and desktop app, now has more than 1 million users and is helping people all over the world beat depression, overcome anxiety, heal from physical injury and create new habits, all with the power-and structure-of gaming. So she made a game out of her healing process, and SuperBetter was born. Plus, we have an easier time asking others for help. Jane knew from her 10 years of research that humans tackle challenges in video games with comparatively more creativity, determination and optimism than we do in real life. Until one day she decided, “I’m either going to kill myself or turn this into a game.” As with so many others who experience thoughts of suicide as a result of brain trauma, Jane’s mind started to tell her, “You will never get better.” And she feared for her life. No running, no phone, no video games, just rest. Vertigo, nausea, memory loss, headaches and mental fog plagued her daily, so doctors told her to rest. and world-renowned game designer, knows the benefits of video games from personal experience.Īfter a severe concussion in 2009, Jane couldn’t get out of bed for months. The answer might be found in video games. Climate change, a global pandemic, racial injustice … in the face of a society in turmoil, how can we as individuals take better control of our lives and the future?
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